Over the past
two decades, Blizzard Entertainment has had a tremendous impact on
the world of games and global pop culture. From its humble
beginnings as a three-person console-game development studio in
1991 to the creation of the blockbuster Warcraft,
StarCraft, and Diablo series, Blizzard has a
history of crafting stunning worlds of science fiction and fantasy.
The company’s distinctive gameplay and storytelling styles have
captivated an international audience numbering in the tens of
millions whose passion cannot be quelled.
Twenty years
after Blizzard opened its doors, the company’s World of
Warcraft boasts the title of the world’s most popular
subscription-based massively multiplayer online role-playing game,
and the studio is widely recognized as one of the leaders in
creatively driven game development.
An epic volume of art
and behind-the-scenes insights, The Art of Blizzard
celebrates the studio’s genesis by examining the creative forces
behind these games and showcasing their artistry through more than
700 pieces of concept art, paintings, and sketches. Commentary on
the art is provided by Blizzard Entertainment’s own Nick Carpenter,
Sam Didier, and Chris Metzen, who’ve each played important roles in
shaping Blizzard’s game universes
關於作者:
Nick Carpenter is
vice president of art and cinematic development at Blizzard
Entertainment; Sam Didier is senior art director at Blizzard
Entertainment; Chris Metzen is senior vice president of story and
franchise development at Blizzard Entertainment. They live in
Southern California.